deng _unstable_ port information

Package: deng
Version: 1.8.6
Revision: 6
Source: mirror:sourceforge:deng/%n-%v.tar.gz
Source-md5: 1717d0de5bc8efba9076d6b8e2055d08
Maintainer: Pierre-Henri Lavigne
HomePage: http://sourceforge.net/projects/deng/
License: GPL
Description: Doomsday Engine
DescDetail: <<
Windows/Unix/Mac OS X source port of Doom, Heretic and Hexen.
Lets you enjoy the original games using modern technology.
Supports e.g. OpenGL, Direct3D, DirectSound3D, 3D models,
unlimited framerate, high-resolution graphics, simulated
radiosity.

Every time you will launch the game, deng will create cache,
saved games and other stuffs into the current directory.
To avoid this, use the userdir option.
To launch the game just type :
doomsday -userdir ~/Documents/Deng -game jdoom -file ./wads/doom.wad
Assuming you created ~/Documents/Deng and ~/Documents/Deng/wads
<<
DocFiles: Doc/* INSTALL LICENSE README
BuildDepends: libncurses5, libogg, libpng3, libvorbis0, sdl-mixer, sdl-net, sdl, smpeg, x11-dev
Depends: libncurses5-shlibs, libogg-shlibs, libpng3-shlibs, libvorbis0-shlibs, sdl-mixer-shlibs, sdl-net-shlibs, sdl-shlibs, smpeg-shlibs, x11-shlibs
ConfigureParams: --disable-sdltest --with-extra-libs=%{p}/lib --with-extra-includes=%{p}/include --disable-dependency-tracking
CompileScript: <<
#! /bin/sh -ev
cd ./Build
LDFLAGS='-L%{p}/lib -L/usr/X11R6/lib'
CPPFLAGS='-I%{p}/include -I/usr/X11R6/include'
../configure %{c}
make
<<
InstallScript: <<
#! /bin/sh -ev
cd ./Build
make install DESTDIR=%d DEVDESTDIR=%d
<<