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Package: ode1
Description: Open Dynamics Engine
Version: 0.10.1
Revision: 1
Depends: %n-shlibs (= %v-%r)
GCC: 4.0
Conflicts: ode-dev
Replaces: ode-dev
Source: mirror:sourceforge:opende/ode-%v.tar.bz2
Source-MD5: 91c396b915539a760617437d56eb1681
BuildDependsOnly: true
ConfigureParams: --enable-shared --disable-demos --disable-dependency-tracking
DocFiles: CHANGELOG.txt LICENSE.TXT README.txt
SplitOff: <<
Package: %N-shlibs
Files: lib/libode.1.dylib lib/libode.1.0.0.dylib
Shlibs: %p/lib/libode.1.dylib 2.0.0 ode (>= 0.10.1-1)
DocFiles: CHANGELOG.txt LICENSE.TXT README.txt
<<
DescDetail: <<
ODE is an open source, high performance library for simulating rigid body
dynamics. It is fully featured, stable, mature and platform independent with
an easy to use C/C++ API. It has advanced joint types and integrated collision
detection with friction. ODE is useful for simulating vehicles, objects in
virtual reality environments and virtual creatures. It is currently used in
many computer games, 3D authoring tools and simulation tools.
<<
License: LGPL
HomePage: http://ode.org
Maintainer: Trevor Harmon